"This RPG-meets-fighting game blends dungeon exploration with real-time combat and a fully functional inventory system. Players can collect weapons, armor, and consumables while navigating the world, then view and manage their gear through a dedicated inventory screen laid out in a 2D grid. The system is built on Construct’s Array object, which stores item data in a structured way and makes it easy to add, remove, and rearrange items. By pairing Arrays with sprites and text objects, the game can dynamically display the player’s current loadout and update it instantly when new items are acquired. If you want to try something similar, explore how Arrays combined with event logic can create flexible inventory systems that grow with your game’s needs. Check out how to use ""Arrays"" in Construct here: https://www.construct.net/en/make-games/manuals/construct-3/plugin-reference/array"