"This dungeon crawler sets itself apart with a unique twist: every wall can be destroyed. The player’s sword always points toward the mouse cursor, letting you attack enemies or break any wall tile in your path. The dungeon layout is built on Construct’s Tilemap system, which makes it possible to remove or replace individual tiles at runtime. Breaking walls isn’t just for show — it opens up new routes, creates defensive barriers, or lets you carve a shortcut straight to your goal. If you want to try something similar, explore how Tilemap operations can give players the freedom to alter the environment in real time, changing both navigation and strategy. Check out how to use ""Tilemaps"" in Construct here: https://www.construct.net/en/make-games/manuals/construct-3/plugin-reference/tilemap"