"In this classic top-down tower defense challenge, your mission is to protect the kingdom’s castle from wave after wave of invading enemies. Each level starts with a limited pool of resources for building towers and buying upgrades, so careful planning is essential. The battlefield is a grid of stone paths and grassy areas — enemies can only travel along the stone, forcing them into choke points where your archers, knights, and catapults can do their work. Enemy movement is handled through Construct’s Pathfinding behavior, which dynamically calculates the best route around blocked areas and newly placed towers. This allows every wave to adapt to your defenses instead of blindly marching forward, keeping the action unpredictable. Check out how to use the ""Pathfind"" behavior in Construct here: https://www.construct.net/en/make-games/manuals/construct-3/behavior-reference/pathfinding"