"This innovative twist on chess uses Construct’s Multiplayer system to let players face off in real time — with a twist. When two pieces engage (for example, two pawns collide), the match seamlessly switches to a live 2D platformer combat scene to decide the capture. Combat uses the Platform behavior for movement and Pin for attaching weapons or effects, while Dictionary and JSON objects store each piece’s combat stats. Weaker chess pieces start with lower health and damage, so board strategy still matters even when fights go real-time. If you want to try something similar, explore combining Multiplayer with genre swaps powered by shared state. Check out how to use the ""Persist"" behavior in Construct here: https://www.construct.net/en/make-games/manuals/construct-3/behavior-reference/persist"