"In this top-down maze adventure, your goal is to collect all required keys in the correct order before escaping — but each level adds new twists to keep you on your toes. Early stages teach the basics of movement and key collection, while later ones throw in deadly hazards, phase walls that open and close, and one-way dash zones that launch you forward. The entire experience hinges on Construct’s collision detection system, which determines when the player picks up a key, gets crushed by a wall, or triggers the exit. Collisions are also used to enforce solid walls and prevent movement through blocked areas, making them the backbone of the game’s rules. If you want to try something similar, experiment with using a single collision system to drive multiple mechanics rather than creating separate logic for each. Check out how to use ""collisions"" in Construct here: https://www.construct.net/en/make-games/manuals/construct-3/behavior-reference/physics"